High poly reflector telescope with many details. Created with Blender 2.74 and rendered in Cycles.
High quality mesh. Clean topology, quads only. No ngons! Modifiers are not applied, so you still have full and easy geometry control.
All materials are created with nodes for cycles. All colors are changeable in the node setup.
This model includes only one image texture (2.048px X 768px) for the writings that are printed on some parts (e.g. the scales). The materials themselves are using procedural textures.
The telescope is rigged using parenting and constraints (see animations). The rig is independent from the environment.
Compositing setup to render the model isolated from the environment with alpha values as background included.
- renders created in Cycles Render at 4.000 samples using subsurf modifier level 2
- wireframe renders are showing the mesh without subsurf modifier
The model is in real world size and scale.
X = 0,591m (Blender units)
Y = 0,675m (Blender units)
Z = 1,490m (Blender units)