Procedural Hand Drawn Shader For Eevee

by Sanctus in Surfacing


You can watch the vide demo explaining and showing how it works here: 


Features: 

Brightness - Controls the overall brightness
Texture Scale - Scales the texture of the shader
Stroke Distortion - Controls how clean or wavy/organic are the lines
Texture Rotation - Rotates the texture in degrees
Step 1 and Step 2 - Control the different steps in the shader
Ink - Color of the ink or pencil
Paper - Controls the color of the background (also changes the world shader background color with a driver)
Texture Thicknesss - Controls how bold are the lines
Render Outline - At 0 is inactive, at 1 activates an outline when rendered (created with freestyle)
Outline Thickness - The thickness of the rendered outline (from freestyle)

Sales 300+
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Dev Fund Contributor
Published over 3 years ago
Blender Version 2.91, 2.9, 2.83
License Royalty Free
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