Procedural Hand Drawn Shader For Eevee

by Sanctus in Materials, Shaders, Textures

Hand Drawn Shader for Blender (eevee)

Make your 3D models look like hand drawings with this procedural shader. You can control many features through the main node group that also controls the world shader and the freestyle outline with drivers.

You can watch the vide demo explaining and showing how it works here: 


Brightness - Controls the overall brightness
Texture Scale - Scales the texture of the shader
Stroke Distortion - Controls how clean or wavy/organic are the lines
Texture Rotation - Rotates the texture in degrees
Step 1 and Step 2 - Control the different steps in the shader
Ink - Color of the ink or pencil
Paper - Controls the color of the background (also changes the world shader background color with a driver)
Texture Thicknesss - Controls how bold are the lines
Render Outline - At 0 is inactive, at 1 activates an outline when rendered (created with freestyle)
Outline Thickness - The thickness of the rendered outline (from freestyle)

Sales 80+
Dev Fund Contributor
Published 6 months ago
Software Version 2.83, 2.9, 2.91
License Royalty Free
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