Inserts for KIT OPS.
These inserts are for the Free- as well as the Pro- KIT OPS add-on. If need, you can find more information about the two versions of KIT OPS here: KIT OPS Kitbashing.
About this product "Inserts for KIT OPS":
The inserts provided here on this page are designed in such a way that you can create a 3D model in Blender as fast as possible and having most control at the same time. My philosophy is that the more detailed an insert is, the more chance that it is not the insert you are looking for. Of course this is not always the case, but generally, you need a set of good but basic cutters in your vocabulary. (Let's say 8 favorite cutters, you can control with ease). Such cutters are provided here:
They look so simple and boring, but pretty sure you will use these the most. Don't worry about the flat look, it's easy to scale in Z (Depth).
Next set has some variety like decoration, shelves, grids, windows, door, handles, etc. A few have shapekeys, and some have modifiers.
Next set is the most useful plugs I made for Meshmachine, and ported them over to inserts for KIT OPS. Pretty cool, mainly knobs, slider, uv-meter, joystick, 3.5mm socket, greebles and switches;
Update 4 Januari 2019: In Blender 2.80 I noticed some orphan data messing up the insert. That has been cleaned up in NMS_insterts_v2.zip. So the inserts work now in 2.8 properly.
How to install the inserts:
- Download the .zip file called: NMS_Inserts.zip.
- Unpack the .zip file and you see four folders: NMS_01, NMS_02, NMS_Cutters, NMS_Modifiers.
- Copy (or Move) these folders in a folder where KIT OPS is installed named: Master.
- On Windows you will find this folder likely here;
- Appdata is a hidden folder which you can turn on in the File Explorer in the menu under tab View > hidden items. Restart Blender and navigate to the KIT OPS addon.
- Under KPACKS in KIT OPS in Blender you will see the inserts.
- Make a simple base mesh (could be a cube or a little bit flatter),
- Add a bevel-modifier. Start with width: 0.015, Segments 4 or 5, Limit Method; Angle, Angle: 30 degrees.
- Shade Smooth (Z) and in Object Data tab in the Properties panel : Autosmooth
- If you have a build with the Normal Weight Modifier, that does some magic sometimes.
- Right after using an insert (not yet applied), move the Boolean modifier before the bevel modifier. (Bevel modifier is always last).
- All you have to do now is: place insert > move modifier > place insert > move modifier etc.
In this video I show this workaround: Screencast KIT OPS - Blender
If you have questions, let me know.
And request for new inserts are welcome.
No FAQ's found for this product.
Purchase this item to leave a review!