VizPak: Architecture is a collection of over 90 materials providing a range of detailed and physically accurate shaders to cover a wide variety of needs. With a focus on interior and architectural renders the materials in this collection are general purpose materials representing the clean, subtly textured materials required for visualization work.
The materials are designed to look good both from a distance and in close-up, with layers of detail that become apparent when you zoom in on them.
From paints to floors, fabrics, brickwork and concrete, you will find materials to suit many different kinds of projects, either to use as they are, or as starting points for further customization.
Some of the brick and concrete textures were built by photogrammetry, allowing for very high levels of realism and detail, and are particularly good for close-ups. The photogrammetry materials have been extensively tweaked to ensure they can be tiled over wide areas without obvious repetition, making them more useful than most other materials of this type.
With this collection you have a great selection of ready-made materials that can help you with many different types of work. Any time you need a brick wall, a concrete material, or a variety of fabrics or polished stone you can simply grab a material from the library and be ready to go.
Also included is an interior scene (image at the bottom), allowing users to test the materials in context and to create their own variations of the interior render. A great learning resource for anyone who wants to dissect a realistic interior render in Blender.
The materials are optimised to work in Cycles, but will also work in Eevee.
By using this library you can take the guesswork out of shading and texturing, knowing that the materials all use physically accurate values and are based on real-world references.
Demo scene included with the library: