Shot Manager
Tutorials 0.6 (in the process of being updated to 0.7) https://www.youtube.com/playlist?list=PLVs4xI-p9xLD5fAChX78anrZE3WbO4q8i
Full Documentation:
https://shot-manager.other-realms-animation.com/en/latest/
Demo Files<--(Generated View Layers, NLA Rules)
Uninstall previous versions of the add-on and restart Blender before installing.
Getting Started
Shot Manager is an add-on for Blender in order assist in the organisation of complex files containing multiple shots, view layers and cameras. Shot Manager should be installed like any .zip add-on.
The main interface is found in the Properties panel -> Output tab.
Its a good idea to drag the panel upward and save the start up file.
- Enable. The first tick box will toggle the affect of Shot Manager on you scene. Un-tick if you need to turn off its influence, particularly if rendering alternative frame ranges or View Layers.
To activate a shot simply select it in the list. Double click the name to re-name.
day/month/year
UPDATE 2.0.0 B4.0
Lite ------------
(06-01-2023)
- UPDATE Added Timeline Marker sets, shot property
- UPDATE Addded Frame Step shot property
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FIXED Numerous bug fixes and ui improvements
(06-01-2023)
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UPDATE Added Shot notes property, bug fixes and UI updates
(28-12-2023)
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UPDATE Fully functional update, JSON read/write backups.
(27-11-2023)
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FIXED correct frame range for linked shots
UPDATE 0.7.7 B4.0-4.1 compatibility
(18-03-2024)
- FIXED keymap error when using Shot Editor tool.
(24-02-2024)
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FIXED added support for Turbo Tools (SM Batch Renderer)
(12-02-2024)
- FIX RNA Rules, bug when reverting Scene data
(18-01-2024)
Shot Rules updates:
- UPDATE indicate Rules used by active Shot in Rule Book
- UPDATE per rule, 'use default' button
- UPDATE show tuples instead of IDProperty Array
- FIX share default values between matching RNA rules
- FIX handle array indices in rna path
- UPDATE disable default values is UI when not being used
(28-12-2023)
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FIXED Switch node are now supported again
(9-12-2023)
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FIXED Deadline submitter for blender 4.0, choose install/update
(5-12-2023)
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FIXED Shot Editor Overlay now working again
(20-10-2023)
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FIXED Added nodes menu, Note: Switch nodes are not supported
(18-10-2023)
- FIXED shot preset error.
(16-09-2023)
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UPDATE Initial Blender 4.0 compatibility. Shot Editor overlay not working yet.
UPDATES 0.7.7
(36-03-2024)
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FIXED Multi-Switch bug, no output socket. (to use on existing projects, the MultiSwitch node group must first be deleted and purged with no data-block users, then make the node again)
- FIXED keymap error when using Shot Editor tool.
(18-10-2023)
- FIXED shot preset error.
(16-09-2023)
- FIXED B-Renderon Submitter, unwanted change in queued frame ranges and output when rendering in B-Renderon.
(08-09-2023)
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FIXED Render error, Deadline plug-in needs updating for Deadline 10.3. Choose setup/update plugin in Deadline submitter settings, re-launch Deadline Monitor, check plugin settings for Blender Executables and versions.
(17-08-2023)
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FIXED Render error when resolving relative paths with Root Directory set to another drive.
(17-07-2023)
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FIXED Render queue error when adding external blend file to queue.
(13-06-2023)
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FIXED Multi-Switch output socket undefined data type
(10-06-2023)
- FIXED Double viewlayer ui on Shotlist Default shot
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FIXED Rebuild nodes after modifying pass and layer filters
(01-06-2023)
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FIXED Updated all depreciated bgl module functions
(01-06-2023)
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FIXED Cycles device not found error in all batch render options
(31-05-2023)
- FIXED Render script path syntax error
(30-05-2023)
- FIXED Sync Paths option can save over main output, added node label warning
- FIXED Path constructor node, option Output Node now works with Sync Path
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FIXED Index error when disconnecting a path format or name format input on Shot List node.
(13-05-2023)
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FIXED Render script syntax error
(10-05-2023)
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NEW Deadline now supports Blender version assignment in monitor plugin settings. Version selected will be determined by version submitted from.
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FIXED Deadline installation and warnings
(06-05-2023)
- FIXED attempt to add new overrides for older project files
- FIXED unexpected generated nodes placement when first creating shotlist node
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FIXED UI bug for new scene with no shots
(05-05-2023)
- NEW Shot Default edit system. Default values are now entirely determined by the Default edit mode (formerly "Main" shot) and are no longer automatically saved.
-
NEW Use Override buttons for Transparent Background and Bloom, disable to use default settings.
- UPDATE Improved override notices found throughout render settings, now with option to save changes.
- UPDATE View layer default 'None' now called default and will borrow settings from Default edit mode.
- UPDATE Favourite render button now shows render status and cancel button during render
-
FIXED various UI bug fixes
(22-04-2023)
- Fixed batch render script report filepath syntax error.
(15-04-2023)
- UPDATE Improved render crash detection and UI notification
- FIXED Render queue bug
-
FIXED B-Renderon render arguments syntax bug
UPDATES 0.7.7 Beta
(26-03-2023)
- NEW 'Always Make Reports', creates .csv report files after every batch render, includes 3rd party integrations
- NEW Flamenco Submitter, supports all render settings
- NEW 'Favourite' render submission client can be assigned in render queue
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NEW View Layer Filter for Output Groups
- UPDATE Sequence Overlay, shots can now be locked
- UPDATE Right click Ui Overlay menu, now includes basic properties
- UPDATE Report include fps
- UPDATE B-renderon v2 no longer supported, v3.1 now supported. +New add to exiting queue option
- FIXED UI overlay error When in maximised 3D view
- FIXED keep in range disabled with sequence scrubbing
- FIXED Overlay N panel boundary solid when in Work Bench/Solid view
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FIXED Deadline plug-in installer, incorrect plug-in path and optional filepath not working
(25-01-2023)
- FIXED Previewing output images in the render queue now shows the first frame, better supporting animation payback
- FIXED Copy From operator property not initialised error
- FIXED OpenGL render render from active screen
- FIXED NLA Overlay strip height and playhead to bottom
- FIXED zero location on shotlist node
- FIXED disappearing text on shot overlay
- FIXED Collections Node, error drawing sub collections
- FIXED SM Node should show alias source Output Groups
UPDATES 0.7.7 Alpha
(1-12-2022)
- FIXED undesirable nested Output Groups
- NEW Generated passes, option to exclude the View Layer sub folder and merge with output group folder name
- UPDATE Added back Deadline command path found in addon preferences->Shot Manager, plus improved error handling
(26-10-2022)
-
UPDATE CSV Pre-Render Report operator
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FIXED Extra measure taken to ensure Cycles render device is set when using safe mode
UPDATES 0.7.6.3
(1-12-2022)
- FIXED undesirable nested Output Groups
-
UPDATE Added back Deadline command path found in addon preferences->Shot Manager, plus improved error handling
(9-09-2022)
- FIXED Resolution sometimes resets to default 1920x1080 when batch rendering.
-
UPDATE added finish time to render log
UPDATES 0.7.6.2(9-09-2022)
- FIXED Shot Editor Overlay header thickness when using NLA Rules
- FIXED ShotList node displays correct settings for Multi-layer EXR override format
-
UPDATE Added collapsible dividers on ShotList Node
UPDATES 0.7.6.1
- FIXED Shape Key animation data not found for NLA Rules
-
UPDATE Info message above Film->Transparent, reminding users this setting is being overridden
Updates 0.7.6 (Blender 2.93 - 3.3)
NEW SM Tools panel
NEW Extra formats for output groups (generated outputs)
NEW Python Rule type using single line expressions and text block.
NEW RNA rule type for scene data overrides.
NEW Override frame ranges in output queue
NEW Shot subfolders are now optional
NEW NLA strips in Shot Editor Overlay with re-timing and right click settings
NEW Shot Editor box selection and multi-shot shift and trim
NEW Alias Suffix override
NEW Camera select button in 3D view
UPDATE NLA Rules re-factor
UPDATE Show/hide alias shots
UPDATE Output Viewer, more precise file counting and new animation viewer
UPDATE Overlay drawing improvements and DPI settings
UPDATE Overlay collapse layout is now completely linear, new button position
FIXED Generated multi-layer EXR output paths for file format overrides
FIXED Overlay tool keymap errors for Overlay Tool (Blender 3.2)
FIXED Output Viewer Node, Main output and EXR files
FIXED unsaved global world and render engine and resolution settings
-
FIXED duplicated shots primary layer not showing icon on view layer states
FIXED render queue index error after shots have been deleted
FIXED loading JSON files with existing names and ID's
FIXED alias shot shows incorrect properties
FIXED shot manager panel in action and 3D View appearing as "Misc"
-
FIXED Overlay camera name not correct
FIXED Improve spacing for long shot names UPDATE Improved Overlay Snapping and joining
Updates 0.7.5 (Blender 2.93 - 3.1)
- FIXED 04/04 View Layer states data loss on file load in some cases
- FIXED 04/04 undesirable suffix on 'Sync Output Nodes' base path,
- FIXED 04/04 index error in SM Render pre-checks after batch deleting shots.
- FIXED 04/04 avoid name and shot id doubles when importing from JSON backups
- FIXED 04/04 There was multiple fixes to support legacy material overrides
- FIXED 25/01: Duplicate shot error.
- FIXED 23/01: Alias shot frame ranges now update as expected
- FIXED 22/01: Multilayer EXR pass names are not affected by filename formatting
- NEW: Safe Mode, by default Safe mode will be enabled. This disable all 3rd party addons when batch rendering (SM Render, Deadline, B-Renderon), improving stability, startup speed and remove interference from addons not intended for background rendering. Exceptions can be added to the addon preferences.
-
NEW: Render as Copy, enabled by default. This will create an extra copy of the opened file to render from to avoid undesired changes. External Blender files will not generate copies.
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UPDATE: Added Shot data to quick panel, and header of Overlay Tool
- UPDATE: Overlay settings store per scene and display correctly after file load
-
UPDATE: Overlay support for high-res screens, uses scaling by resolution in preferences>interface
-
UPDATE: new horizontal layout to reduce vertical scrolling.
- UPDATE: All round Improvements to overlay tool and ui and support for non default keymaps ie. Industry Standard..
- UPDATE: more descriptive render log
-
UPDATE: new V layer collection operator defaults nested collections for COPY and BLANK
- UPDATE: Cycles Device undetected error handling
- UPDATE: Shot playback Flattened plays first shot twice, gaps cause
- UPDATE: better feedback for crashed renders in background
- UPDATE: Alias support for Multi-Switch and Primary Switch
- UPDATE: Separate Layers replaced Separate passes when using mulit-layer EXR output format
-
FIXED: incorrect frame ranges in render queue UI
- FIXED: playback issue, scrubbing not showing correct active shot and frame range
-
FIXED: overlay tool zooms outside of window
-
FIXED: Global resolution not reverting
-
FIXED: Global world not saving for Main
-
FIXED: all shot change updates being skipped sometimes
- FIXED: duplicate primary layers when copying view layers
- FIXED: filepaths when using filename constructor nodes
-
FIXED: suffix format in separate layers and synced output nodes
Updates 0.7.4 (Blender 2.90 - 2.93)
NOTE: The addon may only install properly if Blender is opened with Admin privileges. Pleas let me know if you experience this.
- NEW: add collection operator that only makes the collection enable in the current view layer
- NEW: Rule System. Override data-blocks per shot, including materials, lights , meshes, cameras and animations
- NEW: Per shot assignment, NLA layer animation system
- NEW: Interactive shot editing tool from timeline overlay, including Join and Knife tool.
- NEW: Alias shots, for re-rendering specific frame ranges or overriding cameras on existing shots.
- NEW: OpenGL batch render (Export module)
- UI locks during render to avoid manipulation of shot list
- Generated view layers mode now has prompt for copy/blank/all collection state when a new shot is created.
- code structure overhaul resulting in overall stability improvements
- custom nodes stability improvements.
- Bug fixes and ui tweaks and speed-ups
Choose a product version:
Sales | 400+ |
Customer Ratings | 14 |
Average Rating | |
Dev Fund Contributor | |
Published | over 4 years ago |
Blender Version | 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8 |
License | GPL |
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