Beaver - Automatic Retopology And Retexturing

by differentlink in Addons


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This item has an average rating of 3 from 2 ratings by the community.

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  • Ryan
    7 months ago

    Thank you! After some quick experimentation I found settings that worked great for me. I especially love that it respects my modifiers. If I could request some features, my wishlist would be:
    1. Seeing the settings change the model in realtime would be awesome for iterating
    2. Saving the settings would be great for creating presets
    3. I would like to be able to minimize the Retopology section separately from the Post Optimizations sections, as sometimes I only need one or the other

  • MIke
    10 months ago

    It promises more than what it can do, the one click process is actually a 10+ click process and then the textures resulting from it are just broken even with the smart UV, this is not as promised and nothing such as "the press of a single button"

    • Robin Link

      8 months ago

      Hey Mike,

      thanks for leaving your feedback. I‘m sorry you‘re unhappy with Beaver, if your purchase has been made in the last 30 days you can still return it.

      I uploaded a video demonstrating Beaver and the documentation also explains how it works. The whole process involves multiple steps, as was always clearly described. The only point where I promised something to work with just a click, was the creation of the UVs. If the option for smart UVs has been set, then Beaver will automatically unwrap the model when the user clicks bake. All the other settings heavily depend on the use-case and I don‘t see how and why it would be desirable to stuff everything into a single operation.

      The issue of the „broken“ texture is something that I can‘t address without seeing your specific issue. It is indeed possible that baking produces artifacts for more complicated models or in situations where the source object is very different from the original object. Beaver has a setting for these situations that mitigates many of these problems, although it still might be necessary to make fixes manually under some circumstances. However, for most models, including those in the example scene, the baking works as expected and produces immediately usable results.

      In any case, feel free to reach out via the „Ask a Question“ button on the product page and I‘ll try my best to help.

      All the best

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Sales 30+
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Dev Fund Contributor
Published 10 months ago
Blender Version 3.3, 3.4, 3.5, 3.6
License GPL
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