Rigged game ready reticulated python 3d model created to match the reptile's real world features as accurately as possible. Setup with PBR textures in Blender 2.92, ready for rendering with Cycles.
The model has clean topology and non overlapping UV. Most suitable for close up vfx shots and renders, animation and real time projects. Rigging was done with bones only and configured with custom handles for easy joint selection.
Two rig variants are provided. The FK
rig is most suitable for quick FK animation and static poses while the
IK rig is most suitable for
animation along a path/spline. Spline or path setup is not provided.
Please see documentation for more vivid visual representation of the rig
- 3 Character Variants (Default Poly/ Low Poly/ Poly Art)
- 66 Bones
- 20 Unique Rigged Poses
- PBR Textures
- Texture maps Included: Albedo, Normal Map, Roughness
- Shape Keys
- 2 Rig Variants
- Unity and UE4 PBR Texture Maps
- 8k/4k Photoshop Texture Map Templates
-Vertex Counts of Characters:-Default Poly: 20236 tris, 10148 verts
-Low Poly: 7093 tris, 3568 verts
-Poly Art: 4793 tris, 2418 verts
|Dev Fund Contributor|
|Published||6 months ago|
|Render Engine Used||cycles|
|Misc Data||uvs-unwrapped, rigged, low-high-resolution, normal-mapped, textured|
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