Retargify

by Haggets in Addons


* Is there any difference between the multiple purchase options?

No, it's based on a trust system so larger teams can support my work further.

* Does it affect the vanilla Rigify experience?

The features and enhancements are only available in the Armature Builder and do not affect vanilla Rigify. This way you're able to separate workflows depending on your current needs.

* Can it be utilized for character skinning?

No, as it's not a proper rigging tool. Rather, it can be considered an "armature translator", meaning that you need an already skinned character to utilize Retargify. However, this method allows for skinning to be easier to work with and more transparent as you're always able to tell which bone controls which area, without having to go through hidden bone collections, or having to redo the skinning process if your character already has skinning data. 

* What if i don't work with game armatures?

You can still benefit from it as it shortens the time it takes to build an armature as much as possible, and allow for extensive experimentation without risk of losing animation data. This method, while different from the standard process, gives you more room for expansion should you ever need it, without losing any features.

* Can someone else use the generated rig if they don't own the plugin?

Yes, they can use it with all Rigify features available with the addition of the baking tools. However, they will not be able to modify the armature without having the plugin installed.

* Does it modify anything from the armature?/Is it compatible with game armatures?

It does not modify the armature structure whatsoever since it works with constraints. This keeps compatibility with the software they may belong to, allowing for new animations to be added in without breaking previous existing ones.

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Sales 10+
Customer Ratings 3
Average Rating
Published about 2 months ago
Blender Version 4.0, 3.6, 3.3, 2.93
License GPL
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