Real-Time Fur Studio

by Blender Easy in Modifier Setups


Introducing the Procedural Real-Time Hair, a groundbreaking tool for all Blender artists. This product is your gateway to creating stunning, lifelike fur for real-time rendering for Eevee or any other software like Unreal Engine, Marmoset Toolbag or Unity.
The Real-Time Fur Studio comes with 3 tools that will gonna make your life creating hair and fur for your characters a lot easier;


Hair Studio:


This powerful tool allows you to create realistic textures for your hair cards. It offers a wide range of customization options, enabling you to fine-tune the appearance of your fur down to the smallest detail. With this tool, you can create fur that’s as unique as your imagination. When you finish it you can bake and export the textures for BaseColor, Normal Map, Roughness, Specular, Transluscency... and use with Real-Time Hair Cards tool.



Real-time Hair Cards:


This innovative tool simplifies the process of creating procedural hair by transforming curves into hair cards. It’s designed to make hair and fur creation more accessible and efficient, saving you valuable time and effort. As the cards are generated from curves, you can even use the Blender hair groom tools. After you finish it you can convert it to mesh and export to your favorite real-time rendering software.

PRO HAIR

It also comes the PRO HAIR, a unique tool that let you to create complex hair and fur just by drawing curves on the surface of an object. You can use that to quickly generate the curves that the Hair Cards are gonna be generated from.






But that’s not all! The Real-Time Fur Creator is designed with user-friendliness in mind. Its intuitive interface and easy-to-use controls make it suitable for both beginners and experienced artists.

Whether you’re working on a detailed creature design or adding a touch of realism to clothing in your 3D models, the Real-Time Fur Creator is the tool you need. It’s not just about creating fur - it’s about bringing your artistic vision to life.