by Amin Missaoui in Materials, Shaders, Textures

RayMarchingNode, it's like a volume shader, but way faster.

You can render any shape inside any objects quickly and all 100PROCEDURALLY.

You can create shapes using SDF'S(SIGNED DISTANCE FUNCTIONS) and basic Boolean operations.

With this node group, you can create way more complex materials like holograms and more in just a few clicks.

By buying RAYMARCHER you will get an example shader, example SDF, basic objects, basic boolean operators, a light node to light your object and many more future updates for free.