Procedural Raw Flesh Material
An incredibly customizable procedural material for any kind of flesh. Many adjustable features can be customized to create realistic open wounds, organ tissue, brain tissue, zombie meat, monsters, aliens, you name it! These images just show a small fraction of the possible combinations that can be created with this single versatile shader. It can be used in many scenes that require any kind of felshy tissue, from a photoreal open brain surgery to a strange alien ship with gooey organic walls!
This shader has many customization options, including:
- Vein extension.
- Vein height.
- Large bump height.
- Small bump height.
- Bump scale.
- Bump distortion.
- Clearcoat (wet look).
Features are explanied in further detail in the Youtube demo and the Documentation tab. The material works for both Cycles and Eevee.
To get Cycles-like results in Eevee, check out this demo video on baking the displacement texture: https://youtu.be/-Vu3_4HZm3g
|Dev Fund Contributor|
|Published||over 1 year ago|
|Blender Version||2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3|
|Render Engine Used||cycles, eevee|
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