3D model and animations of a Pegasus.
It consists of two meshes of Pegasus and Pegasus wing.
Pegasus is the white horse part.
Hair simulation is used on the mane and tail of Pegasus.
The simulation has not been baked.
It also includes a model that uses alpha texture for mesh to represent mane and tail without using hair simulation.
A low poly model is also included.
The number of bones consists of 236.
Animation names were listed in the documentation.
-Not only the flight feathers, but all feathers were modeled one by one.
-Accurate reproduction of the pose when the swan closes its wings.
-A realistic flapping animation created by combining rotations along multiple axes, rather than simply moving it up and down.
-Anatomically correct bone name.
-4K Textures(Base color, Normal map, Roughness)
-4 types of gait(walk trot, canter, gallop).
-Turns in 5 directions for each gait.
3. Why did I create this product
This product was created to create character for the game engine.
That's why a lot of short elemental animations are included.
Pegasus for Unreal Engine
How to use in game engine