Arch Tiler For Bender 4.0.2 [Pavement, Wall And Roof Tile Generator]

by Filip Zelenka in Modifier Setups


I am an archviz freelancer with over 20 years of background in 3ds Max. I have been keeping an eye on Blender for a very long time and recently started using it for various tasks. I developed this modifier primarily to compare 3ds Max's RailClone plugin with Blender's Geometry Nodes. I was pleasantly surprised by how effective, customizable, and performant the Geometry Nodes are, and I have integrated ARCH TILER into my workflow.

benchmark animation video: https://youtu.be/TFPsBXa3duM

new version V_065 Experimental opacity masks as "booleans" video: https://youtu.be/CRkuBf6aFQg

  • One geometry node modifier consolidates all necessary parameters into a single tab.
  • Fast - analize the tiles intersecting with borders and apply the cuts/booleans to these only, rest geometry is stored as instance.
  • Choose your roof/wall/floor shape, add the geometry node modifier, and specify the tile collections. That's it! Now, you can fine-tune the parameters to achieve your desired result.
  • Compatible with cutouts in the geometry, such as windows and doors.
  • Precise and customizable offsets, scaling, rotation, and randomness.
  • Works with some limitations on organic geometry. In edit mode, specify edge creases where the modifier splits the geometry for a more uniform distribution or set all rules manually in attribute mode.
  • Automatically recognizes ridges, edges, bottom of the roof, and ridge valleys on common roof shapes.
  • Shader parameters for UV adjustments, including tiling, random offsets, and rotation, if you export to other software you have to use its native randomization (for instance VRayUVWRandomizer)
  • For export to other 3D software, down in the modifier parameters mark "realize instances", and apply the modifier. Now you are ready to export (I prefer using FBX or OBJ).
  • Experimental opacity masks as "booleans" 100% instanced geometry allowing to use hi-res meshes for tiles and the count of the instances can go up to a few milions. Very fast execution times. From version V_065. See the details at the bottom of this page. 

geo node timings and instance numbers for rough idea, I am not sure how the timing works in blender, but here on 7950x the results are much faster, the slowest roof shows 29476 ms, but in reality it executes in 3s

modifier tab:


file content:

Version V_065:


V_065 setup:

V_065 result:


Dev Fund Contributor
Published 3 months ago
Blender Version 4.0
License Royalty Free
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