Node Group Utilities
This add-on enhances the functionality of node groups within Blender's node editor, providing additional options and functionality to streamline your workflow and improve efficiency when working with node-based materials, geometries, and compositing setups.
Set Default Values: With this feature, you can set the default values of the selected node group to match the current values of its input sockets. It simplifies the process of defining default settings for your node groups, ensuring a consistent starting point whenever you use them. This is particularly useful when you have complex node setups and want to save time setting the default value of each input socket one by one.
Reset to Default Values: This option allows you to reset the values of the input sockets of the selected node group to their default values. It provides a quick way to revert back to the original settings, making it easier to experiment and iterate on your node group configurations.
Add Integer Socket: This feature allows you to quickly add an integer socket to the selected shader node group, which cant be done in vanilla blender
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|Published||4 months ago|
|Blender Version||2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6|
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Tags: visual effects, node groups, Geometry, Development, shading, blender, Default Values, geometrynodes, rendering, Texturing, Node Editor, compositor, Geometry Node Groups, Compositing, Material, blendermarket, animation, geometre nodes, Integer Socket, Geonodes, modeling, Add-on, default, tool, node group, nodegroup, Scripting, 3d, blender-compositor