Mtka - Manellopgar Toolkit Advanced Deformers With Geometry Nodes [Bend, Twist, Taper, Stretch, Shrinkwarp]

by Byfenix in Modifier Setups


5 NodeGroups!! and 2 BONUS simplify deformers that help in performance!

I have created these advanced deformers to use in geometry nodes that work the same as traditional modifiers and, in some cases, are better than these. I recreate these modifiers with Geometry Nodes to be able to use them in my daily work in an easy way with Geometry Nodes.

Bend Deformer:

Twist Deformer:

Taper Deformer:

Stretch Deformer:

Shrink Warp Deformer:

One of the advanced functions that allow these nodes is to use custom geometry to define deformation falloffs.

An example of Twist Deformer:

All Nodes screenshot:


Blend file with scene demo included (All assets used are under CC0 License).

Nodes (11/12/22):


Update 11/12/22:

- Fixed ShrinkWarp parameters, now works as expected.
- Updated Naming conventions of All nodes.
- Blend file with AssetBrowser of that nodes ready.

Requirements:

Blender 3.3 and above.

Disclaimer: The tool was tested only with the official 3.3 stable version.

Need Help? Want to share your art? Bug?

https://twitter.com/ManuManellopgar


Important Note

You must first add sufficient subdivisions for your object, otherwise, the nodes may not work correctly. You can either add a Subdivision Surface modifier before the geometry node or add a Mesh Subdivide node in the geometry node with an appropriate level selected. If something does not work correctly for an object, please verify whether you have added enough subdivisions for that object.


License:

The node groups and the included addon are licensed as GNU GPL - the same license as Blender uses.

Sales 60+
Published over 1 year ago
Blender Version 3.5, 3.4, 3.3
License Royalty Free
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