Mixamo To Rigify (In One Click)

by Denis Chera in Addons

Item Rating

This item has an average rating of 4 from 5 ratings by the community.

  • Kyle Wetton
    about 1 year ago

    Works great, thanks to the dev for such a quick and helpful response to confusion i had

  • Glorija Berezinskyte
    over 1 year ago

    this is an amazing tool for quick animations that need to be made under extremly tight deadlines

    mixamo offers such a huge libary of animations but theyre all useless due to their awful rigg, with this im able to use their animation libary on all my models by simply putting the animation data on the models using nhla strips, since its same rigify rigg,

    this is so amazing thank you so much for making this tool, its so simple i love it
    just export your fav animation from mixamo import into blender done, like what? how?

    this has helped my team so much to produce quick content thank you so much

    • Denis Cera

      over 1 year ago

      Wow o_O Thanks for such a kind review! Very appreciate it!

  • 3dpath
    over 1 year ago

    I just bought your script and It doesn't work, neither with 3.2 or 3.0...it shows the following errro: AttributeError: 'PoseBone' object has no attribute 'rigify_type'
    Are there any tutorials to make it work correctly?

    • Denis Cera

      over 1 year ago

      It should work as long as you follow Mixamo bones name conventions and your rig's rest pose is the T-pose. We'll gladly help you with your problem, just send us a message in DM. Thanks

  • 188529100494
    over 1 year ago

    Hi,there has some problem.For example it only works for T-pose,Could you suit for A-pose? And is it possible reamap for IK?

    • Denis Cera

      over 1 year ago

      It works for T-pose only for now. You can easily remap FK to IK and back with Rigify.

  • Steffen
    almost 2 years ago

    There are still a lot of things to do here, some of which makes me wonder wether the creator actually uses his own creatons. But for the price...
    Batch importing fbx works, which is cool, being able to unify all actions from several files so quickly. But it creates the actions three times when unified to one rigify rig. For example. The addon does delete original blender rigifies already present in the scene wether "one rigify" solution is ticked or not. That is another thing. These are two things one should be aware of before delivering. But then again for the price...if this was just for importing one action at a time solution, there are other addons that may cost a little more but also give you many more additional tools. So...for the price...

    • Denis Cera

      over 1 year ago

      I am constantly in touch with all the customers who contact me via blendermarket messages. Most of the problems and bugs got resolved, let me know in PM if you still have any problems.

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Sales 600+
Customer Ratings 5
Average Rating
Dev Fund Contributor
Published about 2 years ago
Blender Version 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0
License GPL
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