Gryphon / Griffin & Hog Wood Carving

by Alan @ London Creative CG in Models


Blender 3D textured low-poly mesh, created using photogrammetry. Ideal for inclusion in all types of realistic scenes. Append it into your Blender Scene, and you're ready to go !
Wood carving featuring a gryphon / griffin (mythical creature with a lion's body and an eagle's head) and a hog. The intricate details of the wood-carving are visible, with the griffin bearing down on the hog standing below it.

Features & benefits

  • Ready to use. No additional set-up needed.
  • Set to real-world dimensions, so never any need to re-scale to fit your Scene, after Appending.
  • Render-ready, for Physically Based Rendering (PBR).
  • Scene is lit using a high dynamic-range image (HDRI).
  • Geometry & textures based on high-quality studio photography of the real-world object.
  • Geometry : Low-poly mesh. Faces (Tris) : 7 020 Vertices : 3 533
  • Texturing : High-quality 4K textures (4096 px x 4096 px). 'Baked' textures : Base colour texture; Normals map texture; Displacement texture
  • Render engine(s) : Material nodes set-up for Cycles or Eevee render engines. May be rendered in Cycles or Eevee.

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Included in your purchase

  • Blender (.blend) file, with the 3D model (on a ground plane) and embedded textures
  • Textures, packed into the Blender file and provided in a separate zipped file
  • Free HDRI, from HDR Haven (www.hdri-haven.com)

The creative process

  1. Studio photography of the real-world object
  2. Pre-processing of photos, for creation of mesh geometry & texturing (in a photography workflow application)
  3. Creation of mesh geometry (in 3D reconstruction software)
  4. High-poly mesh 'clean-up', using sculpting and mesh clean-up tools and mesh modelling (in Blender)
  5. Texture creation for the 'cleaned-up' high-poly mesh (in 3D reconstruction software)
  6. Creation of a low-poly version of the mesh (in Blender)
  7. Displacement, normals and base colour texture baking and Material nodes setup (in Blender)
  8. Scaling to real-world dimensions; lighting by HDRI (in Blender)

Software used in creation of the 3D model

  • Photography workflow application (photo pre-processing, for mesh geometry & texture)
  • 3D reconstruction software (creation of mesh geometry; texture creation for the 'cleaned-up' high-poly mesh)
  • Blender (high-poly mesh 'clean-up'; creation of a low-poly version of the mesh; displacement, normals and base colour texture baking and Material nodes setup; scaling to real-world dimensions; lighting by HDRI).

Real-world-dimensions

Approximately 34 cm high and 9.5 cm wide.

Image gallery

The gallery images in this product listing were rendered in Cycles, using a 4K HDR image (included in your purchase).

Blender versions

Created in Blender version 3.2.0

Appending & placement into your Blender Scene

  1. Open the .blend file for the Scene you're creating.
  2. Click 'File' then 'Append...'.
  3. Navigate to the .blend file included in your purchase, and double-click on it.
  4. Go into the 'Object' sub-folder.
  5. Select the mesh(es) you wish to Append to your Blender Scene.
  6. Click on the 'Append' button.
  7. The mesh will now have been appended to your own Blender scene.

License

Available for purchase with Royalty Free License, so you may make use of the 3D model for personal, educational or commercial purposes. Provisos under this License are :

  • You may not resell, redistribute or repackage the model without my explicit permission. 
  • You may not use the purchased product in a logo, watermark, or trademark of any kind with the exception of: shader, material, and texture products are exempt as the product is used in a secondary manner.

Contribution to Blender Development Fund

I donate a portion of my earnings to the Blender Development Fund.

Contact

  • Messages via Blender Market

If you have any queries or comments about the products I offer, or if you'd like to provide some constructive criticism or suggest something else you'd like to see on offer on Blender Market, then please do not hesitate to contact me.

During the hours between 8am and 4pm UK time (I'm based in the UK), I aim to respond to any messages within one hour of receipt. Outside of those hours, I may take a little longer. If you send a message to me, please just be aware of time-zones.

I look forward to hearing from you.

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Dev Fund Contributor
Published about 1 year ago
Blender Version 3.2
Render Engine Used cycles, eevee
Misc Data uvs-unwrapped, textured
License Royalty Free
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