Industrial Aov Connector

by Roland Vyens in Addons


Robust And Powerful AOV Output Tool, supports light group, intelligent denoise, converts data for nuke, and more. Build for professional compositing.

For 中文介绍 and source code go github https://github.com/RolandVyens/Industrial-AOV-Connector

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Update Log:

Restart Blender After Update From Older Version

**Update Log:**

2024.4.30: version 2.0.0

1. Added Advanced Mode:

   * Now you can set EXR codecs directly when generating nodes.

   * Independent DATA Layer configs now has been added, if you want dedicate DATA Layers instead of DATA from each Layer, this function is for you. Also you can decide cryptomatte's output strategy.

2. Separate Cryptomatte toggle: Now you can output cryptomatte to its own exr.

3. Artistic Depth: A 0-1 depth channel has been added. This channel is based on "Denoising Depth", and should be much more precise in terms of pixel filtering, also way less noise. But the depth value will not be as correct as the default depth channel.

4. Write To Subfolder has been improved, now the files are gathered into viewlayer folders first, then the type.

5. Auto arrange nodes function is now stable, and by default turned on.

6. Fixed bug of nodes being arranged in the wrong order.

7. Various bug fix and performance improvement.

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Overview:

Supports blender 3.3 - newest by now (2024.4.30)


Supports material based aovs and light group aovs, also can do hybrid. Supports multiple Viewlayers from scratch. This plugin can make output nodes automatically for you, intelligently make denoise nodes based on the outputs' type, convert position/normal/motion vector pass to nuke standard passes (fusion and ae can also use in theory).

Features:

  1.  Now only support exr fileoutput. The ability to seperate color and data passes into 2 separate files, or further split Cryptomatte into 3 separate files, or output to 1 single file. If seperated then it's able to use 16bit exr for color (better "Pragmatism" option, color aovs use 32 bit is a waste, but you can still choose 32 bit)
  2. Can build nodetree for all viewlayers at once, or only buid or update current viewlayer's nodetree.
  3. Can output to renderpath or each outputs' subfolder(based on blender render path)
  4. Can choose whether to use Denoise nodes or not


      5.  Auto arrange nodes generated in compositor

      6. One click remove useless default render output files (Optional)

      7.  In blender data conversion for nuke standard passes

       8. Ability to output an artistic depth channel, depth that normalized to 0-1




Sales 10+
Dev Fund Contributor
Published 4 months ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3
License GPL
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