Fps Arms 03A - Rigged

by Davlet in Models




3d model of realistic hands for game engines or other animation projects. The topology was created for high-quality animation of the hands.

  • Textures with a resolution of 4k(4096x4096);

  • Triangulation model (divided into triangles) for correct export to game engines;

  • Unreal Engine 5.3 project;

  • Textures include: Base_Color,Displacement,Ambient_occlusion,Emissive,Height,Normal_OpenGL,Roughness and others;

  • Blender file with two ready-made rigs and customized materials (watch the video);

  • .fbx,





Verts: 13,110; Tris: 25,963;

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

A short video tutorial on Control Rig and Animation editing: https://www.youtube.com/watch?v=pN7l6O-4xZ0&t=7s

Unreal Engine 5 Technical Details

  • The character was configured using Control Rig
  • The character is fully rigged and retargeted to Epic's humanoid rig (UE5 version).

I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.

  • correction of fingers (a common problem when retargeting animation);
  • correction of deformity in the areas of wrist rotation (a common problem);

Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig._

Technical Details

  • Control Rig;
  • Masks have been added to the material for dynamic color changes. (watch the demo video);
  • 10 color styles;
  • Two shades of skin texture;
  • Included textures in sizes 4096;
  • Low Poly All - Verts 13,110; Tris 25,963;
  • PBR Materials;

  • Rigged: (Yes)

  • Rigged to Epic skeleton: (Yes)

  • If rigged to the Epic skeleton, IK bones are included: (Yes)

  • Animated: (No) demo

  • Number of characters: 1

  • Vertex counts of characters: 13,110

  • Number of Materials and Material Instances: 3 and 17

  • Number of Textures: 29

  • Texture Resolutions: 4096x4096

Published 3 months ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0
Render Engine Used eevee
Misc Data uvs-unwrapped, manifold-mesh, rigged, low-high-resolution, normal-mapped, textured
License Royalty Free
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