Fluent : Materializer - Material Tool Suite

by CG Thoughts in Materials, Shaders, Textures


1.1.0 update trailer


Make & bake awesome custom materials using a polished procedural workflow that was designed for actual artists.
Tell your model's epic story as you apply edge wear, grime, chipped paint, mud, scratches, and more!

Fluent : Materializer gives you easy-to-use, infinite possibilities at the tips of your ambitious nerdfingers.
Stay inside Blender as you create or improve any material, right up to the end, no UVs required.  Materialize  your vision!


A tool suite to make your own procedural materials

The spirit of Materializer :

  • A complete and consistent workflow, no premade materials.
  • A global method, no one shot tips.
  • Allow everyone to raise their level.

A pie menu for a fast node tree building

Addition and auto-connection of layers, mix layers and edge/cavity masks.


A library of procedural effects

The nodes are designed to be easily combined together.

Imperfections

Smudges, scratches, impacts, fingerprints, dried water drops, dust...

Grunge

Various grunge and gradient grunge styles.

Metal

Brushed, radial brushed, hammered, gold, copper, platinium...

Patterns

Herringbone, diamond plate, diamond tile, grids (circles, rings, hexagons, triangle)...

Fabric

Knitted, polyester, leather, wrinkles...

Liquid

Drops, stains, drips...

City

Asphalt, puddles, road lines...

Wood

Wood 1, Wood 2, cracked wood paint...

Screen

Pixelate image, screen shader, hologram...

And more...

Plastic grain, cracked paint, paint details, glass shader...

Decals

Materializer allows you to add decals and be able to interact with your material.

Local mask

The mask follows the empty. Be able to add details where you want, without painting, without UV.

Procedural painted mask

With this feature, paint with procedural brush. Of course, the model have to be unwrapped.

Bake functions to export your work

Export in 1 click your creations with a resolution from 1k to 8k.
High to low poly baking.

Bake these maps:

  • Color
  • Metallic
  • Roughness
  • Normal (OpenGL and DirectX)
  • Emission
  • AO

For game asset makers : metallic, roughness and AO can be automatically merge in only one map (RGB trick)

Improve any material

Extremely versatile, Materializer is not a closed tool that only works with itself! It integrates with your existing materials to add all the details you need.


*basic human model made with Human Generator addon

No UVs*, customisation and infinite variations : the power of procedural texturing

  • Don't need to unwrap UVs 🤗
  • No seams effects 😎
  • Infinite resolution 🤩
  • Infinite variations ♾
  • High level of customisation ⚙️

*obviously, the patterns node need UVs.


Understand what you do, master the node tree

Say no to big nodes you don't understand and avoid scary node trees with 300 nodes.

Materializer strikes a balance. Understand your materials and see your skills improve.
The workflow is based on layers, layer mixers and stackable effects and offers both great customization and complete understanding while limiting the size and complexity of the node tree.

Road map

  • A thriving & active community!
  • A tab-native UI, so you can ignore the shader editor (or switch between them!)
  • Node Improvements.
  • More premade node trees.
  • New chapter : The Environement
Sales 3400+
Customer Ratings 56
Average Rating
Published 12 months ago
Software Version 2.93, 3.0, 3.1, 3.2
Render Engine Used cycles, eevee
License GPL
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