Easy Exploded List
Hello and thank you for taking interest in EasyExplodedList, below is the documentation, all features are explained:
Create Exploded List: Sort selected objects in a grid while keeping the lowpoly and highpoly meshes aligned. NOTE: Only objects that have the pre-configured suffixs (the suffixs you define in “lowpoly suffix” and “highpoly suffix” fields in the settings section) will be sorted together. Any other objects will get ignored by the sorting mechanism. |
Add to Existing List Add new lowpoly and highpoly objects to an already existing exploded list. NOTE: This option is greyed-out until an exploded list is made. |
Undo Exploded List Move objects back to the location they were at prior to the creation of the exploded list. NOTE: This option is greyed-out until an exploded list is made. |
Add _low Suffix to Selected Adds the pre-configured suffix from the “lowpoly suffix” field to selected meshes. If a mesh is a duplicate of another and has a “.001” suffix that Blender automatically added, the numbers will be removed and instead the suffix will be added. If the mesh already has a suffix and its the pre-configured “highpoly suffix” then it will replace it to the lowpoly suffix. Also, copies the new mesh name to its datablock. |
Add _high Suffix to Selected Exactly like the “_low” suffix button but reversed. Adds the pre-configured suffix from the “highpoly suffix” field to selected meshes. If a mesh is a duplicate of another and has a “.001” suffix that Blender automatically added, the numbers will be removed and instead the suffix will be added. If the mesh already has a suffix and its the pre-configured “lowpoly suffix” then it will replace it to the highpoly suffix. Also, copies the new mesh name to its datablock. |
Copy Obj Name to its Data Copies the selected mesh name to its mesh datablock. |
Reset Origins to Center Reset object origins to world center (0,0,0 in the scene) prior to sorting into grid. Forces objects to keep their relative positions and prevents mis-alignment issues. |
Validate Object Suffixes Make Easy Exploded List automatically validate that all selected objects end with a correct suffix (one of the pre-configured suffixes, the lowpoly or highpoly suffixes). RECOMMENDED: When objects don't have the correct naming convention, the grid sorting algorithm ignores them and on Blender's end it looks like nothing happened. This prevents that kind of situation. |
Lowpoly Suffix The suffix that defines lowpoly objects. Easy Exploded List uses suffixes to differentiate between lowpoly and highpoly meshes and sorts them together. |
Highpoly Suffix The suffix that defines highpoly objects. Easy Exploded List uses suffixes to differentiate between lowpoly and highpoly meshes and sorts them together. |
Sort to Collections Automatically sorts your selected objects into a "lowpoly" and "highpoly" collections. The collection name's are configurable via EasyExplodedList's settings section. |
Sales | 10+ |
Published | almost 2 years ago |
Blender Version | 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1 |
License | Royalty Free |
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