by MeadHorn in Models

The screen material uses a special shader nodeset to emulate the real-world screen behavior (it acts like it has real pixels). You can attach any image to this that has a aspect ratio of 16:9. You can also easily change the laptop screen resolution by seeting proper values in the two Multiply nodes (just to the right of the two Gradient Texture nodes) - the top for vertical, and the bottom for horizontal resolution. All the parts - the lap with the screen, communication ports, optical drive are parented to the main_part object, so use it as a handler when doing any transformations. The laps pivot is set on its rotation axis, so you can easily open and close it by rotating along its local X-axis (An angle from 0 to 120 degrees is recommended ).

Dev Fund Contributor
Published 5 months ago
Blender Version 2.91
Render Engine Used cycles
Misc Data uvs-unwrapped, manifold-mesh, normal-mapped, textured
License Royalty Free
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