Cartesian Coordinates Art

by smice in Modifier Setups


Like my other Blender maths projects, these objects are pure based on maths equations.

In this Blender File you´ll find a set of 32+1 Cartesian coordinates art objects. They are completely build as Geometry Nodes. In the documentation you will find the basic setup with a explanation for this Node-Tree. It is the setup for the "Basic-Object", so you could go ahead and build based on this Node-Tree your own setup and generate your own equitation for example with geogebra.org. But you will save many hours of work with this Blender File 😀

What´s about those Cartesian coordinates? , Cartesian coordinates named after the mathematician René Descartes, are a system used to define the position of points in a plane or in space. In Cartesian coordinates, each point is represented by an ordered pair (x, y) in two-dimensional space or an ordered triplet (x, y, z) in three-dimensional space. The x-coordinate represents the horizontal position of the point, while the y-coordinate represents the vertical position in two dimensions. In three dimensions, the z-coordinate represents the position along the third axis, usually perpendicular to the plane defined by the x and y axes.

  • In two-dimensional Cartesian coordinates:

    • The x-axis is the horizontal axis.
    • The y-axis is the vertical axis.
    • Points are represented as (x, y) pairs.
  • In three-dimensional Cartesian coordinates:

    • The x-axis, y-axis, and z-axis form a three-dimensional coordinate system.
    • Points are represented as (x, y, z) triplets.

Customer Ratings 1
Average Rating
Published 2 months ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2
Render Engine Used cycles, eevee
License Royalty Free
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message