Bonex - Bone Physics Animation Driven By Physx

by oimoyu in Addons


Quick Start


Usage Tutorial

Document Link


MMD model test


Introduction

BoneX is a Blender addon helps you to create bone physics animation, driven by PhysX. PhysX is a mature physics engine used in game field, like UE4, U3D. Relying on PhysX to generate stable rigid body simulations, you can create bone physics effects for character animation. You can modify the properties of the rigid body and set its connection stiffness, damping quality, etc. to achieve the physical effects you want.

Vivid physics bring an unparalleled level of realism and depth to character animations. For those using Blender, many methods exist to achieve this, including cloth and rigid body simulations etc. In the realm of game engines, rigid body simulations often used for character physics. Despite my efforts to create a free addon blender_skirt_rigid_generator based on Blender’s rigid body simulation, it still with many problems. Consequently, I decided to develop this, leveraging the mature and reliable PhysX physics engine, which offers stable and fast result.

Platform Support: Windows

Blender Version: 3.6+

UI Language Support: English, 日本語, 中文

Advantage

①Relying on the mature physics engine physx, the simulation is stable, with less jitter

②Collision group mask to control collision interaction supported

③Custom collision body mesh supported

④Real-time playback interactions

⑤Partial simulation supported, helps you improve detailed adjustments etc.

⑥Support various constraints to ensure simulation quality


Feature

Collision Layer for skirt



Lateral constraints avoid mesh stretching


Force Field


Cat Ear and Tail


Breast


Soft connection avoid mesh stretching (video compare 255 iteration and 20 iteration)




TODO

For simulation, time is not continuous. Time is split into tiny times dt, dt=1/fps. For high-speed moving objects, if dt is too large, it will lead to rigid body penetration and inaccurate simulation. For problems such as splitting dt into smaller times can improve simulation accuracy, but this is an expensive operation. Consider adding it in future updates.

Contact

If you have any questions or suggestions, contact: [email protected]

Sales 60+
Published 18 days ago
Blender Version 4.1, 4.0, 3.6
License Mit
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