In this material pack, you will get 10 realistic procedural materials, created with Blender. These Materials were created for the Cycles rendering engine. You can use them in the Eevee rendering engine, but they work best in Cycles.
Note: The Eevee engine doesn't support material displacements, so if rendered in Eevee, the materials will render, but the displacements will not work.
If you’d like to learn how to create these materials yourself, I have tutorials on how to create them on my YouTube channel.
Blender file with 10 Procedural Materials:
- Rusty Painted Metal
- Mud (Using Displacements)
- Cobblestone (Using Displacements)
- Pool Tiles
- Car Paint
- Tie Dye/Paint Splatter (With 3 Variations)
- Sponge (Using Displacements)
- Damaged Metal
- Final Renders
- HDRI Lighting
|Dev Fund Contributor|
|Published||about 2 years ago|
|Render Engine Used||cycles|
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