In this material pack, you will get 10 realistic procedural materials, created with Blender. These Materials were created for the Cycles rendering engine. You can use them in the Eevee rendering engine, but they work best in Cycles.
Note: The Eevee engine doesn't support material displacements, so if rendered in Eevee, the materials will render, but the displacements will not work.
If you’d like to learn how to create these materials yourself, I have tutorials on how to create them on my YouTube channel.
Blender file with 10 Procedural Materials:
Rusty Painted Metal
Tie Dye/Paint Splatter (With 3 Variations)
Cobblestone (Using Displacements)
Mud (Using Displacements)
Sponge (Using Displacements)
|Dev Fund Contributor|
|Published||7 months ago|
|Render Engine Used||cycles|
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