This item has an average rating of 4 from 1 ratings by the community.
Brenden Hyde 7 months ago
Summary: this course is mostly good, but it leaves something to be desired. I would not recommend it for beginners. I am an intermediate user, and I knew a lot of what was taught. But, if I were a complete beginner, I would have had a lot of trouble since there isn't a lot of conceptual explanation.
If you are an intermediate user who has focused mostly on character modeling like I have, then this course has a good deal of new information to offer. But if you are just starting out, this course might get you into some bad habits.
- Teaches some underrated techniques like how to make an asset library and batch-generate previews
- Demonstrates step-by-step how to model a building
- Makes a pleasant-looking final product
- Sometimes gives bad advice re: underlying geometry, e.g.:
- frequent use of alt-f to fill edge loops with triangles instead of "grid fill" to fill with quads. Quads are preferable to triangles for shading and deformation.
- Mostly destructive processes rather than parametric design, e.g.:
- fiddly modeling steps
- minimal use of non-destructive modifiers
- no use of arrays or linked copies
- no use of nurbs curves, bezier curves, etc.
- Imprecise movements, e.g.:
- no use of snapping
- inaccurate alignment of objects (granted it's a medieval building)
- Occasionally gives incorrect information, e.g.:
- calling edge-select mode "vert-select" and calling edges "verts"
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