Auto Bake is an addon for baking and exporting textures with the goal of simplifying and automating the whole process, while giving full control and customization options at every step.
Please switch to the Documentation page above for the detailed description!
Check out the review by Ryan King Art! Although it's not up to date with the current version of Auto Bake, it can still provide a good introduction!
What's coming next? Check out the roadmap what is planned for the next versions! Open Roadmap
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Version 1.3
Improvements
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Multi-Object bake: multiple objects can be baked at once. When the bake session starts all the selected objects in the viewport will be baked. All the objects will bake the items in the Bake List
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Bake Results History: the bake results are stored for all the objects that are baked at once. When all the objects are finished baking, the results can be reviewed
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Auto Confirm Results: the bake results can be set to confirm automatically based on the bake results
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Final Bake Report: a final, summarized bake report is created at the end of a bake session
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Bake Report Control: now the bake reports such as bake start & end, etc. can be controlled to which should Auto Bake create
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Color Override rework: the default color override settings are now set to use row values for images when exporting, so it don’t need to be messed around for the correct results
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Export Folder name: the texture export panel now shows the folder the texture will be saved. The folder name can be edited
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Vertex (Color Attribute): the bake type got renamed and now takes an additional text input for the target color attribute’s name to bake
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Bake Context Override: bakes are now started with context override, meaning the objects don’t need to be selected in the viewport. This was necessary for the good user experience with multi object bake
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Changes
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Next Object Button: the confirm (results) button turns into a Next Object button when waiting for user confirmation to start baking the next object
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Prefix: the prefix is ignored at multi-object bake, to prevent naming errors
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Move Active & Move Finished: these settings are now also affect the object queue list
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Bug Fixes
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Image Start Location: image start locations are now reset before every bake session
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Last & Canceled Bake Items: when an item was canceled the queue couldn’t be continued
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Export panel empty Texture Name: in the export panel the textures name could be set to none, now if it’s none it’s changes back
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Material Nodes Infinite Search: when two node groups were nested in each other it caused an infinite search in Auto Bake’s bake material setup system
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Version 1.2
Improvements
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Multi-Principled BSDF support: the materials can have any amount of Principled BSDF nodes, opening the possibilities of mixing shaders
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Nested Node Group Support: materials can have any amount of node groups, they can also have node groups inside node groups and so on
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Material Displacement Bake Type: new bake type, now the displacement value of the material output can be baked, even it's source value
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Image Texture Label: labels can now automatically be assigned to every image texture node
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Load by Linked: load by linked now also works with all the materials of a set object
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Changes
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Texture Image Placement: start locations for image texture nodes are now calculated based on the first bake
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UV Bake Type: it now takes an input for the name of the source UV map
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List Alerts: are now displayed below the lists, instead of above
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Bug Fixes
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Prefix: texture name with set none prefix is now works as intended, textures with none prefix will export into "Auto Bake Export" folder
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