AP GameTools is a utility add-on for Blender that helps you optimize and export static models from Blender to Unity, Unreal, Godot, Sketchfab, and beyond.
You can use it as a pipeline for Unity, Unreal, and Godot.
In Unity, you can update your models/shaders/textures, etc. in Blender, push Export for Game Engine, and it automatically updates in your Unity project.
Unreal and Godot have different pipelines but still import your materials/textures and sets up the shaders automatically.
Here is a list of the operations so far:
- Clear Parent
- Delete Empties
- Join by Material
- Rename by Material
- Origin to Geometry
- Remove Doubles
- Decimate by 5%
- Remove Decimate Modifiers
UV Map Utilities
- Remove unused UVs
- Create Lightmap UVs
- Export for Game Engine
- Center and Export for Game Engine
For an explanation of each operation, check out the documentation tab, watch the video tutorials or join our Discord
We have other addons, including free add-ons at gumroad.com/alexpearce
If you want to Navigate Blender with WASD, like all game engines, check out my other product, AP Navigation