Character created in Blender 3.3.1 Single mesh with sculpted detail. UFO subdivided with modifier. Mostly done with Quad Polygons. Modeled in Pose.
Body is Unwrapped in a single UV set. Textures are JPGs. Includes: Skin Vertex Colors Diffuse, Skin Normal Bump, Metal Roughness.
Materials created for best results in Cycles Render. Light setup from Blender default Studio HDR.
BLEND Main file, OBJ and FBX files of static model in Base Low Poly Mesh and Subdivided Sculpted Mesh.
*Default Blender Studio HDR and materials inside the scene file reproduce the advertised look.
|Published||3 months ago|
|Misc Data||uvs-unwrapped, manifold-mesh, normal-mapped, textured|
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