Z-Shot
Z-Shot turns 3D objects into alpha brushes, trims, masks, decal textures or icons. Blender 4.1 ready.
Lightweight and straightforward
There is no preparation like scene setup, camera placement or fiddling with shaders necessary – simply choose a mode, adjust your output settings, hit the render button, and it's done.
Canvas size and aspect ratio are handled automatically with a few comfortable settings.
Fast and effortless results
Rendering usually does not even take a second. Currently, the following modes are included:
- Alpha Brush
- Height
- Normal
- Curvature
- Ambient Occlusion
- Vertex Color
- Opacity
- BSDF Base Color, Metallic, Roughness, Emission, Alpha
- Custom (do your thing while Z-Shot holds the camera)
You receive either sRGB, linear grayscale or linear color images depending on the render mode – don't worry about color space shenanigans. Output file formats are either EXR (16/32 Bits), TIFF (8/16 Bits) or PNG (8/16 Bits).
Channel Packing
Easily combine your existing or previously rendered maps in channel packed RGB(A) maps with the Channel Packing mode.
Links & Support
Online documentation
FAQ
Join Discord server
Thread @ Blender Artists
Mail
1.1.0 Release notes:
General:
- New render mode: BSDF Alpha (transparency)
- Better handling of disabled objects
- New option: Use Dithering
- New option: Pixel Filter Width
- UI Tweaks
Fixes:
- Channel Packer: Cancel operation if source image cannot be found
- Issue when rendering Height set to 'Individual'
Choose a product version:
Sales | 80+ |
Published | about 2 months ago |
Blender Version | 4.1, 4.0, 3.6, 3.5, 3.4, 3.3 |
License | GPL |
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