Real Materials Vol.5

by Lex4art in Materials, Shaders, Textures

Attention! This material pack requires Blender version 2.78 or higher. Won't work on 2.77a and lower.

This material pack for Cycles render contains 9 materials (texture-based) of gold, silver and platinum. Note that all of them also can be found in Real Materials Mega Pack (1$ per material).

  • Gold decorative hammered
  • Gold ancient
  • Gold generic matte
  • Gold decorative
  • Gold generic polished
  • Gold decorative sham
  • Platinum generic polished
  • Silver generic polished
  • Silver generic aged

Main details and features:

Current version is 2.85 (changelog is on the "Documentation" tab), for additional information please visit this page.

The documentation/FAQ for Real Materials series is located here.

v2.85     [18.03.2017]

  • Reduced desaturation of reflections at high (fresnel) angles to better match PBR model. Images on product page are updated.
  • Improved appearance of material "Gold decorative hammered" when parameter "Suppress repetitiveness" is set to "1".


v2.81    [04.03.2017]

  • Improved PBR model (now non-metals part of the materials - if any - have better fresnel reflections), for polished metals (gold, silver, platinum) PBR values are perfectly correct now.
  • Added four new materials: "Gold decorative hammered", "Silver generic aged", "Silver generic polished", "Platinum generic polished".
  • Grunge and micro-scratches now affect paint layer.
  • Added new parameter "Suppress repetitiveness" (inside "Main settings" section) doing exactly that. Useful only for large surfaces (2x2m and up).
  • Added a lot of additional options to tweak - hope you like them :).
  • General optimizations for node tree - that "Material" view mode hang up is still here but it will unhang  ~2x faster.
  • Parameters "Metal brightness & color" and "Metal roughness" reworked again - same values may lead to different results now.

Known issues: #1: Blender v2.78b have problems rendering pointiness map and all material effects that use that feature (edges, caverns) will have artifacts. Solution - use latest "Daily build" version of Blender or previous versions 2.78 or 2.78a.

Known issues #2: when 3D viewport switched to "Material" mode Blender hangs for minute or two, after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.


v2.7     [12.11.2016]

  • Initial release

Known issues: when 3D viewport switched to "Material" mode Blender hangs for minute or two, after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.

No FAQ's found for this product.

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