Procedural Raw Flesh Material - V2

by Tomás Correa in Surfacing


An updated version of our best-selling material product, designed specifically for blender 4.0 and up to achieve even more realistic results.

An incredibly customizable procedural material for any kind of flesh. Many adjustable features can be customized to create realistic open wounds, organ tissue, brain tissue, zombie meat, monsters, aliens, you name it! These images just show a small fraction of the possible combinations that can be created with this single versatile shader. It can be used in many scenes that require any kind of felshy tissue, from a photoreal open brain surgery to a strange alien ship with gooey organic walls!

This shader has many customization options, including:

  • Color.
  • Tint.
  • Lacunarity.
  • Vein extension.
  • Vein thickness.
  • Vein height.
  • Bump strength.
  • Displacement height.
  • Clearcoat (wet look).
  • W (random seed value).

Features are explanied in further detail in the Youtube demo and the Documentation tab. The material works for both Cycles and Eevee.

To get Cycles-like results in Eevee, check out this demo video on baking the displacement texture: https://youtu.be/-Vu3_4HZm3g

Sales 10+
Dev Fund Contributor
Published about 1 month ago
Blender Version 4.1, 4.0
Render Engine Used cycles, eevee
License Royalty Free
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