5 procedural camouflage shaders based on real camouflage references. Combining with the multiple settings you can create infinite variations.
Check the video on the profile to see how it works
All the shaders use OBJECT coordinate by default but they can be replaced by plugin a new vector coordinate on the Vector Replace input. UV coordinate is recommended in some cases when the object is more complex.
|Dev Fund Contributor|
|Published||7 months ago|
|Software Version||2.82, 2.83, 2.9, 2.91|
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