Pro.Geo.Prim

by Vovrzull in Addons


An addon for Blender ProGeoPrim based on geonode primitives and their unique use for modeling complex objects, this method allows you to do Boolean operations using geonode primitives with the ability to configure and change them in real time, you can use geonode primitives for deformation, and deform other objects with quick adjustment through a geoprimitive, you can also use directional deformation, create high poly and low poly models by adjusting the mesh on primitives simultaneously for your entire model, as well as control the layers of Boolean operations and used primitives and also this addon can be combined with my other addons

Preview

Instructions

A little bit about geoprimitives, plus some primitive settings at the end of the video


Object Deform

About directional deformation of geoprimitives, you can also use ordinary objects, but with the use of primitives you have more options and settings


Mesh Deform

This function uses a primitive to quickly create a mesh, allows you to straighten back bent objects, as well as bend them and make all sorts of deformations over the mesh, you can also edit the anchored mesh in EDIT mode and deform your mesh

Visual Boolean

This function allows you to model in layers, using primitives you get the ability to adjust the mesh in real time at any time, this gives you a lot of opportunities, especially to create low poly and high poly models in a short time, and also check the bevel layer for errors in future overlays, you can fix your hole on the model at any time or add something new, or turn off the layer with the detail you don't need and much more

In the second part, I will show you how to optimize your work with layers, tell you how to transfer from layer to layer, as well as one of the options for working with an intersect layer


Addon interaction

Section with tutorials about how my add-ons work together, including using this add-on


Useful links

Gumroad: https://vovrzull777.gumroad.com/ 
YouTube: 
https://www.youtube.com/@Vovrzull/playlists 
Instagram: 
https://www.instagram.com/vovrzull

Update 1.0.8 Adaptation for blender 4.1

Update 1.0.7 Kernel rebuild, major bug fix

Update 1.0.6 Geoprimitives: added ring mode for cylinder and cone, button for triangulation of cylinder and cone caps

Update 1.0.5 Visual boolean: A weld was built into the Bevel layer

Update 1.0.4 Visual boolean: bug fix moving boolean layers





































Sales 70+
Customer Ratings 1
Average Rating
Dev Fund Contributor
Published 10 months ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4
License GPL
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