Piece Cake

by Universe-3D in Models


3d model is low poly and game-ready. The 3D model is made by photogrammetry using the Canon 450D (430 photographs 4272x2848 raw), retopology manually was performed, also created UV Mapping, and the baking of textures.

Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 7.49 x 4 x 5.14 cm.

Polygons - 10747 /Triangles - 21494 /Vertices - 10749

The model consists only of quadrangles.

Formats:

- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 3.0.0).

- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 (Ver 3.08).

- .FBX (only mesh without materials) - exported from Blender.

- .obj (Triangulated, only mesh without materials) - exported from Blender.

- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3.

- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code.

- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 and FBX mesh from Blender.

- .FBX for Unity (only mesh without materials, up = Y Up). - exported from Blender.

- .spp (Substance Painter Project ver. 2021).

- .zip (folder textures, PBR Roughness/Metallic)

- .zip (folder textures, PBR Specular/Glossiness)

- .zip (folder textures, textures baked from a high poly model)

Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).

Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).

Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).

Optional Textures baked (Additional textures baked from a high poly model), (4096x4096 .PNG ) - BaseColor, Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).

Rendered in Blender Cycles - first 5 images.

Rendered in Marmoset Toolbag 3 - all other images.

Dev Fund Contributor
Published 4 months ago
Software Version 3.0
Render Engine Used cycles
License Royalty Free
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