GrabDoc is a Blender add-on structured around creating a simple and streamlined method of exporting baked maps for trim sheets, tileables or even alphas. When installed all you need to do is run the one-click scene setup, and then start modeling! Whether you've modeled out your shapes or are still modeling them you can preview what the baked maps will look like in the viewport live! Once satisfied you can bake all maps using in-house options or even utilizing Marmoset Toolbag 3's baker for the best results!
Live Material Preview
Preview materials such as Normals, Curvature, Ambient Occlusion, Height, Alpha, Material ID, Metalness, Roughness, and Albedo live at the single press of a button.
Fast, Low File-Size Baking
Bakes are fast, and can even be small with optional lossless compression at the users fingertips.
Cycles Baking (Normals, Metalness, Roughness, Albedo)
For select maps you can bake using Cycles when utilizing Cycles-specific shader nodes!
Normal Stamp Creation
Michael Kinsey for extensive testing and workflow advice.
Joseph Oliver for helping with the alpha system.
Floatharr for extensive bug testing.
[v1.3.2] March 12th, 2022 - Port to 3.1, Cycles support, bug squashing
[v1.3.1] December 4th, 2021 - Bug squashing patch
[v1.3] December 3rd, 2021 - Port to 3.0, new features, bug squashing
[v1.2] June 8th, 2021 - Port to 2.93, some new features, bug squashing
[v1.1] December 26th, 2020 - Port to 2.91, new features, bug squashing
[v1.0] July 21st, 2020 - Initial Release
Choose a product version:
|Published||almost 3 years ago|
|Blender Version||3.3, 3.4, 3.5|
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