Discover one of the most powerful painting workflows within Blender
Blender offers some quite good painting tools, unfortunately you need to set up a lot of things before you can dive into painting. Many functions are only a very low level and you need to setup a lot before you paint. On top of that a cluttered UI hinders you from developing an efficient painting workflow. This is where BPainter solves quite a few issues. Here are 3 Reasons why BPainter could be the tool for you!
Intuitive Layersystem and UI
BPainter offers an intuitive layersystem you probably know from 2D painting apps. No UI Clutter. BPainter gives you all important functions at hand.
Universal Brush Library
No need to append any brushes from blendfiles. BPainter delivers a Brush Library that is available in any blendfile. Changes to that Library can be easily saved and accessed in any file.
Easy Texture Access
Assigning textures to brushes has never been as easy as in BPainter. BPainter is shipped with a set of textures. Adding custom textures is as easy as copying your image file into a folder. Direct access in BPainter.
Here you find a full list of features. Take your time and see what it can do.
Universal Brush Library
BPainter offers a great set of build in brushes. No need to append brushes to your blendfiles. BPainters Library System makes the brushes available in any blendfile. Adjusting or creating new Brushes is super easy.
No UI Clutter
With to goal to create a very workflow optimized user interface, BPainter offers a very clean UI. All important features are at hand and can be directly accessed.
A powerful layersystem gives you a fast and flexible workflow. Adding, rearranging, merging and deleting paint layers offers all important features you would expect. On top of that you have access to layer masks, adjustment layer and procedural layers.
The layersystem offers all sorts of blending modes. Some commonly used are for example:
And many more
BPainter ships with a default Colorpalette. Easily create new palettes which are globally available.
Blenders Colorpicker is sort of limited. Picking colors from layers lets you only pick colors of that particular layer. No mixed colors of multiple layers can be picked. BPainter Colorpicker tackles that problem.
BPainter offers a different set of features for Blenders Internal and CyclesRenderer. Here is a feature comparison of both render modes.
|Universal Brush Library||x||x|
|Universal Color Palette Library||x||x|
|Brush Textures Support||x||x|
|Stencil Texture Support||x||x|
A detailed documentation for BPainter can be found here:
BPainter v1.1 Changelog
- add Alpha Lock per Layer (this lets you lock the alpha per layer)
- add pie menu for dockers (A Key)
- take aspect ratio of paint layer into account for plane preview
- add proper Alpha Output for Paint Channel
- show message when wrong Shading mode is set
- search field for layer creation from existing images
- set active material for plane preview same as for intial object
- Attempt to fix merging layers crash.
- update Images when changing the Category for Stencil or Brush Textures
- advanced menues now also work in upcoming Blender 2.79
BPainter v1.1.2 Changelog
- fixing problem with loading brushes and textures. When a custom scripts path is in blender, loading resources could give errors in certain conditions
Documentation and FAQ can be found here:
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