20in1 Procedural Advanced Hexagon Shaders

by Daniel De Klawn in Materials, Shaders, Textures

Fully procedural advanced hexagon textures.

20 Customizable and ready-to-use patterns based on one powerful Hex node group!

Supports new Blender 3.0 Asset Browser.
Blend file has the "K.M. - " prefix and each material has the "Hex.A. - " prefix. PNG Thumbnails included.

1. Нех.А. - Abstract Gold
 2. Нех.А. - Abstract Smooth
 3. Нех.А. - Вeach Balls
 4. Нех.А. - Сandy
 5. Нех.А. - Сells
 6. Нех.А. - Dark
 7. Нех.А. - Нехаlate
 8. Нех.А. - Honey
 9. Нех.А. - lmage Random
 10. Нех.А. - Image Frame
 11. Нех.А. - Image Triple
 12. Нех.А. - Мetal Glow
 13. Нех.А. - Metal Grid
 14. Нех.А. - Nanotech
 15. Нех.А. - Руramids
 16. Нех.А. - Quads
 17. Нех.А. - Rainbow
 18. Нех.А. - Ribs
 19. Нех.А. - Snowflake
 20. Нех.А. - Tris Steps

If you are new to shaders then watch this start lesson on YouTube - https://www.youtube.com/watch?v=84ihoMLGkxQ&t

Why procedural shader textures instead of regular PBR maps?

  • Infinite resolution. Textures that you normally use are always limited by their resolution and in close they are just mess of pixels. Procedural textures, on other hand, have infinite resolution and a huge number of elements that can be changed to suit your needs!
  • With W data you can make a different texture with the same settings to a group of objects.  For example imagine that you need to make a wooden fence.  If you use a regular texture, then all your boards will be the same, you can of course change the scale and change the coordinates a little, but you still be limited to one image.  Using procedural textures, you can customize the materials as you like using object data and W input. Apply it to all objects so they will be absolutely unique, but consisting of the same material.
  • Mix with other procedural materials and textures using mask outputs. Combine colour, height and other maps with mixRGB node and mask outputs.
  • And if you worry about render time then remember that you always can bake your customized textures. This is a very simple process. If you do not know how to bake then watch this video by Olav3D.

Images rendered in cycles.

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Sales 10+
Dev Fund Contributor
Published 4 months ago
Software Version 3.0
Render Engine Used cycles
License Royalty Free
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