Xbox Series X
Realistic (copy) 3d model of Xbox Series X.
- 2 file obj standard
- 2 file 3ds Max 2013 vray material (Animated)
- 2 file 3ds Max 2013 corona material (Animated)
- 2 file of 3Ds
- 2 file e3d full set of materials.
- 2 file cinema 4d standard.
- 2 file blender cycles.
Topology of geometry:
- forms and proportions of The 3D model most similar to the real object
- the geometry of the model was created very neatly
- there are no many-sided polygons
- detailed enough for close-up renders
Materials and Textures:
- 3ds max files included Vray-Shaders
- 3ds max files included Corona-Shaders
- e3d files full set of materials
- cinema 4d files full set of materials
- blender files full set of materials
- all texture paths are cleared
The model was created and configured to work in the blender 2.8 - cycles.
The principle of the shader of the BSDF material is used.
Organization of scene:
- to all objects and materials names in scene are appropriated
- real world size (system units - mm)
- coordinates of location of the model in space (x0, y0, z0)
- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)
- all previews rendered 3ds max Vray
- the model is completely ready to use visualization in Blender 2.8-cycles
|Published||about 3 years ago|
|Render Engine Used||Cycles, Vray|
|Misc Data||UV's Unwrapped, Low & High Resolution|
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