Virtual Layer Node

by Geblendert in Materials, Shaders, Textures





UPDATE V1_1:

  • default settings added
  • specular for texture and water level can be set seperatly (Waterlevel node)
  • new texture set included




This Nodegroup allows you to merge two sets of textures based on there Height Maps. It also allows you to add a level of water based on height.





This Pack includes 2 Node-Groups, a ready to use Material with some Textures, and a KitOps compatible Folder to copy it as a material directly in your KitOps Asset Folder.



DE: Mit dieser Node-Gruppe kann man 2 Texturen-Sets basierend auf ihrer Height Map verbinden und überblenden. Des Weiteren gibts eine Node-Gruppe mit Wasserlevel obendrein.





Folge den Link und schau dir die Demo an: https://youtu.be/qdlCuaYYaCM

Das Packet beinhaltet 2 Node-Gruppen, ein "ready to use" Material mit einigen Texturen und ein KitOps-kompatibles File-System um das Material direkt in den KitOps Asset Ordner kopieren zu können.



Sales 30+
Customer Ratings 1
Average Rating
Dev Fund Contributor
Published 2 months ago
Software Version 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93
Render Engine Used cycles, eevee
License Royalty Free
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