This item has an average rating of 4 from 35 ratings by the community.
Alexander Graf about 2 months ago
Good Addon for fast Landscapes. Impressive materials. The new version improved the usability a lot. Nice. Needs lot of computing power to work with.
jChristophe Levet 4 months ago
Warning : CUDA only, Optix not supported. Nor Viewport denoising.
Select GPU Experimental for displacement. And set Dicing Rate Render to 8px.
So the magic will work.
fang 4 months ago
I don't know why I can't use this plugin.Once the ground is added to the material, the render window starts to slow down and then starts to fade away。eevee and cycle all like this .
pedrowilde 5 months ago
tristram2k 5 months ago
Great world builder. Well thought out and easy to use. If you are serious about creating great environments and need assets easy to build, this addon is a must!
james dancy 5 months ago
I use a GTX 730 Graphics card. Old, I know. Product just crashes! Beware
Thomas 6 months ago
Awesome work ! Super promising addon, funny to use, super effective. The interface is easy to appropriate and the documentation precise enough to get started with this tool. Experience will therefore allows you to build some incredible landscapes.
Moreover, the developper is a fantastic guy ! I had to deal with some problems, complex ones, and these were solved in under 24h. It's easy to communicate thanks to his discord, and there is an entire community ready to share and help.
Can't wait for the forthcoming features !
Robert Wesseling 6 months ago
This could be a good product but a few things has to be done first.
a) For PRB in Blender, al we need is a Albdo, Roughness and Normal map. Optionally we can also use displacement and AO map. This addon is using 4K for each map and is using all of them. On top of that there is another 4K map that is useless for in Blender and that is the specularity map. But that is for another workflow. Anyway, 5 times a 4K map for 1 layer of the material is over the top and very heavy. Tip: make this way more efficient. For example: get rid of the specularity map, you don't need it and give a choice to use 2K or 4K.
b) Past year I did research about plausible albedo values. Around 60% off the textures are off qua albedo value. For example; forest root that look nearly like snow. I contacted the developer 2 months ago, but somehow he doesn't see the importance of it it looks like. How to solve this: Get yourself first a scene with perfect albedo values. That is your reference. Then design materials in it so you know if its off or not. (Subscribe for 1 monts Quixel Megascan for example just to get reliable reference.)
Again the addon could be good, but as for now I am not using it: It's to heavy and the textures are off.
Soguwe 6 months ago
I bought this a while ago, and though it was astonishingly powerful back then, I didn't end up using it that much, it just didn't get along with my workflow.
So I was pleasently surprised to see just how much this amazing add-on evolved.
The new interface is easy to use and delivers gorgeous results, and I'm just barely scratching the surface(Due to time constraints, not documentation. The documentation is remarkable)
Creating environments has never been that easy.
I'm really excited to see how this could even be improved further.
Plus, I had bought it for 20$, and even though that is less than the LITE version and it would be perfectly reasonable and acceptable to just give me access to the LITE after it got tiered into LITE and PRO, I got access to the PRO version.
Doesn't really add much to the quality of the add-on, but it's notable nontheless.
cartoonsong 7 months ago
So Very Heavy
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