Character created in Blender 3.3.1 Single mesh with sculpted detail. Low frequency detail stored in a Multiresolution Modifier. High frequency details applied Material Displacement. Mostly done with Quad Polygons.
Body is Unwrapped in a single UV set. Textures are 8k JPGs. Includes: Diffuse Map, Roughness Map, Normal Map and Displacement Map. Hair particles density assigned with Vertex Weights.
Materials created for best results in Cycles Render. File has lights and render setup settings.
Rigged with Rigify Human (Meta-rig) setup. Mouth has controllers to pose teeth and lips.
BLEND Main file, OBJ files of static model in Base Low Poly Mesh and Subdivided Sculpted Mesh.
*Lights and materials inside the scene file reproduce the advertised look.
|Published||4 months ago|
|Misc Data||uvs-unwrapped, manifold-mesh, rigged, low-high-resolution, normal-mapped, textured|
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