Table Wooden Living Room - Fully Decorated PBR Scene
3D Asset suitable for all render engines and realtime render engines, production ready Cycles scene included.
This PBR scene contains a fully decorated table of beautiful polished assam wood.
Everything comes as seperate object and can be arranged to your liking or used seperately, so if you want to use the pebbles and tea candles elsewere - please do so.
Have a look at the renderings, the scene is very detailed and suitable for close up shots. Also the Geometry is optimzed for performance, you will be able to use it in any render engine or real time game engine.
All Meshes are ready for subdivision, if you need them for ArchViz or VFX you are ready to go.
The Meshes are optimized and quad based, adjustments should be very easy. Please have a look at the wireframes.
The PBR textures are high resolution, up to 4k
Complex objects like the tea candles have all material types in one Texture.
All other Textures are seamless so you can decide about the textures scale yourself and even reuse them if you like.
The textures have very descriptive naming and will be easy to assign.
- Glass Bottle Big, filled with a seperate water mesh
- Glasses 2 types, one filled with a seperate water mesh
- Wooden Board as tablet für the glasses, cutting board or else
- Tea candles, 3 Types, New / Medium Burned / Heavy Burned
- Pebbles 6 Types * 2 (Dark and Light textures), different shapes
- Plate as tablet for the pebbles and candles
- Carpet, Big
-Diffuse Color / Albedo
-Roughness / Microsurface
-Normals (Carpet, Driftwood)
-SSS/Translucency Mask for Candlewax
-Baked Ramp texture for Ground
-Dome HDR Environment 32bit
-Dome Environment 8bit
This scene works for every 3d Package and opens as you see it in the renderings in Blender (For Blender version > 2.78 and below: make sure "Flimic Blender" by Troy Sobotka is installed, otherwise it may be to bright or turn down the HDR lighting intensity in the world node editor-> "Global_mult" node).
For other 3d Packages you have all materials to build the shaders.
Clear materials such as glass and water are done by shaders only.