Semi-Procedural Paisley Texture

by Fertuffo in Materials, Shaders, Textures

This node allows you to create semi-procedurally generated paisley textures. The patterns are based on several texture masks packed in the node itself, allowing for flexible color and position management.

Base textures are 2k resolution, in black and white lightweight png format.


This semi-procedural node allows you endless color customization, totally seamless textures, low storage cost and easy texture mapping. A very good resolution is guaranteed by 2k maps used by the node.

Set includes

One .blend file with 1 nodegroup.


Created in Blender 3.1.0. Works in Cycles and Eevee render engines.

Dev Fund Contributor
Published about 1 year ago
Blender Version 3.0, 3.1
Render Engine Used cycles, eevee
License Creative Commons
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