I began to use Blender to make architecture in combo with the program's built in modifiers to create interesting forms and designs. These can be flipped, turned, and they still make sense, giving them a lot of flexibility.
You can adjust window brightness in the emissions/texture tab
Some of these buildings have modifiers attached for fast shape changes
Textures of the UVs are split making it possible to make scale adjustments to the textures
Low poly - for big scene generation
|Dev Fund Contributor|
|Published||5 months ago|
|Render Engine Used||cycles|
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