Real Materials Vol.6

by Lex4art in Materials, Shaders, Textures

Attention! This material pack requires Blender version 2.78 or higher. Won't work on 2.77a and lower.

This material pack contains 10 various wooden materials (texture-based) for Cycles render. Note that all of them also can be found in Real Materials Mega Pack (1$ per material).

  • Wood panel lacquered [displacement map is included]
  • Wood hardboard backside
  • Wood oriented strand board
  • Wood panel wall [displacement map is included]
  • Wood furniture lacquered
  • Wood log wall [displacement map is included]
  • Wood log wall cut
  • Wood boards planed
  • Wood boards unplaned
  • Wood hardboard


Main details and features:

Current version is 2.83 (changelog is on the "Documentation" tab), for additional information please visit this page.

The documentation/FAQ for Real Materials series is located here.

v2.83     [20.05.2017]

  • Fixed some errors & improved normal map of "Wood log wall" and "Wood log wall cut" materials.
  • Log wall meshes was improved (included in "Wood log wall" and "Wood log wall cut" materials as bonus, also included in Real Materials vol.6 package): logs has better UVs (~1.4x increase in pixel density;  knots on texture become smaller in same proportion).

Known issues: when 3D viewport switched to "Material" mode Blender hangs for half minute (or more, depends of CPU), after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.


v2.82     [30.01.2017]

  • Dirty fix to the minor issue when "Scale [global]" value equal 100 there was damage to UV and whole material become single-colored. Now "Scale [global]" slider can't be set to more than 99.99 (unless you directly put "100" in that field).
  • Micro-scratches disappear distance now internally bonded with "Scale [global]" value.

Known issues: when 3D viewport switched to "Material" mode Blender hangs for half minute (or more, depends of CPU), after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.


v2.81     [25.01.2017]

  • Added modular log wall (because it is really hard to use materials "Wood log wall" & "Wood log wall cut" without additional modelling). Hope it helps ).
  • Fixed issue with normal map of material "Wood log wall" (R & G channels was inverted).
  • Fixed small issue with UV controls (even at zero offset value some minor UV shift was happen).
  • Optimized UV-related node group setup.
  • Heightmap removed from material "Wood log wall cut" (it is nearly impossible to make use of displacement here because of seams on mesh).
  • Parameter "Smoothen normal mapped relief on edges (0 - off)" renamed to "Edges are smooth [no normal map relief] (0 - off)" and moved on top of "Edges threshold & invert effect" parameter.

Known issues: when 3D viewport switched to "Material" mode Blender hangs for half minute (or more, depends of CPU), after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.


v2.8     [27.12.2016]

  • Initial release

Known issues: when 3D viewport switched to "Material" mode Blender hangs for half minute (or more, depends of CPU), after that meshes with that material will look pure black. This issue reported as bug but unfortunately can't be fixed because "Material" viewport rendering mode by design ignores all optimizations inside node tree and trying to render ALL nodes (and dies on complex material like this one); maybe in Blender v2.8 it will be fixed.

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