Shader based pyro models & dust effects
Here's another group of explosion assets to enrich your scenes of devastation with a few clicks.
Giving instant feedback because it is a shader, not a dynamic simulation.
Therefore you can adjust the look directly at any certain time, without running a simulation.
Creating good explosions in Blender is not an easy task.
It takes smoke simulation, generating huge amount of cache-files and particle simulation, to control the dynamic shape of fire and smoke. It's a very indirect workflow, giving visual feedback only after the simulations were run. that's time consuming.
The pyro shader pack2 uses custom volume shaders to quickly generate explosions and dust effects.
It lets you append an explosion model, and directly adjust its parameters in the material panel, with instant feedback.
Each shader was built with a broad spectrum of looks, based on some simple physical parameters, like scale, density and distortion. Their colors can be adjusted intuitively via a colorramp node.
When you purchase this product, you will get the blendfile shown in the video, including the four cubes. So you can simply append them into your scene, and adjust their timing to your needs.
If you haven't already, be sure to check out the first pyro shader pack also.
|Dev Fund Contributor|
|Published||over 2 years ago|
|Software Version||2.7x, 2.77, 2.78, 2.79, 2.8, 2.81, 2.82, 2.83, 2.9|
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