Pure-Sky (Eevee & Cycle)

by 3DVision in Materials, Shaders, Textures

Imagine a beautiful starry sky on a full moon night, a sunset at the seaside or a beautiful sunny day, with Pure-Sky you can now realize these different scenes and much more. 

Pure-Sky allows you to cycle days and nights automatically with a realistic style.

Pure-Sky automatically generates realistic lighting by projecting white or orange light and soft or hard shadows depending on the time of day. Pure-Sky is the first and only procedural sky for Blender that directly includes real-time lens flares, lens dirt with obstacle detection, volumetric clouds, and atmospheric fog with automatic sunset detection.

Pure-Sky includes the sun, moon, a planet, stars, volumetric clouds, Atmospheric fog, Exponential fog, a rainbow, atmosphere, space, real time lens flares and lens dirt with obstacle detection.

Atmospheric Fog: Create beautiful sunsets without adding an animation key.

Atmosphere and Space: Now you can fly into space.

3D model by: Aurélien Martel 


Minimum Performance: I7 2.9Ghz/ 4GB/ GTX 950 4GB/ Windows10 

Lens Dirt: https://www.inscapedigital.com/radiancepack/

  • Volumetric clouds do not generate shadow and reflection.
  • Warning!!: For some reason I don't know yet, Blender doesn't open if you set the sky as the default startup file, so don't!! Import the sky in your scene with the collections or save a .Blend file that contains only the sky and you will be able to reuse this file to start a new project.
  • *Note: please don't forget to take a few seconds to rate this product, the popularity of this product will allow me to continue to do research to add more functionality in future updates. Thank you in advance for your help and happy blending!
    What they think 

Atmosphere and Space: Now you can fly into space. Set the distance to fly before reaching the atmosphere and space (in meters). *Note: You can use a 2D texture to replace the black color of the space.

Volumetric Cloud: Volumetric clouds can extend infinitely in the sky (In the parameters of the volumes, the 3D view and your camera increase the distance of visibility to extend the field of view). You can synchronize the clouds with the atmospheric fog to create beautiful sunsets. *Note: If you resize the clouds to a value greater than (1.0) the altitude value will be approximate.  Atmospheric Fog: The fog automatically detects the sunset and you can set when you want it to appear and disappear.

Exponential Fog: Set a Max height (in meters) then set the trigger distance (in meters) and finally set the Max density, when the camera moves away from the ground the density will gradually increase from the trigger distance to reach the Max density value.

Lens Flares: The sun lamp and the sky lighting influence the detection of obstacles. Use the properties of the sun lamp to adjust the sensitivity of the detection if necessary. (now the Lens Flares are correctly organized by category in the collections). *Note: Lens Flares are also visible in space.

Lens Dirt: The display quality of dust has been improved and some bugs fixed. *Note: The Lens Dirt is also visible in the space.

Now the stars follow the sun. *Note: The star animation command will be used only if you want to make a night scene without seeing the sunrise.

Cartoon mode removed: This mode requires a lot of machine performance, considering all the new features adding the cohabitation of the two skies in one was no longer possible. *Note: A version dedicated to the cartoon style can be developed separately if many of you request it.

Flat cloud : A version that includes flat clouds is now available. This version will suit users with a good graphics card. (add since 01/05/20).

The management of volumes in cycle is not yet available, here is a trick to combine a volumetric rendering EEVEE with Cycle. All the elements of the "EEVEE" scene must have a holdout shader, then just do this simple composition in the render scene for Cycle.

To display the volumes in EEVEE you need to adjust the viewing distance of the volume, the camera and the 3D view.


Follow this great project using Pure-Sky 3.0 (By Rogper Rogério Perdiz)

https://blenderartists.org/t/resilience-satelle-r-i-c-e/1158282/710?u=fmoeweResilienceSatelle-PureSky3.0-Teste

Update 2.2C, 12/24/2020

Moon & Planet Add.

Pure-Sky 2.1 released (12/12/2020)

Update 2.1C, what's new?

  • Real-time flares added.
  1. -Automatic obstacle detection.
  2. -Automatic detection of the brightness of the sun lamp. 
  • Lens dirt added.
  1. -Automatic obstacle detection.
  2. -Automatic detection of sun lamp brightness.
  • Clouds improved.
  • Animated stars.


Pure-Sky 1.9 released (11/30/2020)

The Lamp: Now the sun lamp changes color automatically to adapt to the time of day, "sunset or daylight" (Note*: To get a redder sunset, select the lamp and adjust the value in the properties panel).

. The sky: The sunset can now be set independently, without affecting the colors of the day.

. The ground: it will automatically darken for the day and night cycle and also when the " Thunderstorm sky " mode is activated.

Thunderstorm sky: When the " Thunderstorm sky " option is enabled, the lamp power has been corrected.