Procedural Patterns

by Curtis Holt in Materials, Shaders, Textures

This package contains a collection of node groups which can be used to create procedural mask patterns within the Blender shader editor. These are some of the groups I use to create some of my own materials.

I've also included some demonstration materials in the file (shown in the cover images). These have been flagged with the fake-user tag to keep them in the file. They have also been marked as assets in case you want to use them with the asset browser.

Sales 80+
Published 4 months ago
Software Version 3.0
Render Engine Used cycles
License Royalty Free
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